This is karafruit's unofficial fork of the main ALttPR project.
If you encounter any problems, please report them in the Discord in the #bug-reports channel, and add the alttpr.gwaa.kiwi Web
tag.
You can find the official site at alttpr.com.
Switched to VT web based version
Modes
Open
- Link’s Uncle is now a regular item location and the Fighter’s Sword is part of the item pool
- You no longer get a free lamp cone in the Sewers or anywhere in the Light World
- Speaking to Uncle/speaking to Zelda in her cell no longer reactivates the rain state
- Hyrule Castle/Sewer small key can be placed anywhere (except Boom chest + Zelda’s cell)
- Casual logic has had lamp updates for all of Light World (Eastern, DM, AT)
- Boss logic has been updated to account for the potential lack of sword
- Updated Fighter’s Sword so collecting it doesn’t downgrade higher level swords
- Link’s House and Sanctuary are default S+Q points which are available from the start
- All interim s+q points have been removed (Uncle, Zelda’s cell, throne room, Old Man in DM caves)
- Hyrule Castle gate is always open
- Zelda is pre-rescued in Sanctuary
- Castle/Sewers mantle door is now pushable without Zelda following you
Difficulties
Expert
- Magic Cape has had its magic consumption rate quadrupled
- Added a single bottle to Casual/Speedrunner and all four bottles to Major Glitches
- Magic Powder no longer turns anti-faeries/bunny-spinner into faeries (bees!)
- Increased the cost of shields to 9999 rupees
- Silver Arrows are not in the pool
- 12 Heart Pieces (no Heart Containers)
- Only Master Sword is in the item pool (no Tempered or Gold)
- All shields and mails have been removed from the item pool
- No Cane of Byrna, ½ or ¼ Magic, Capacity Upgrades, Boomerangs or Bug Net
- Cane of Byrna cave has had the spike damage reduced to ¼ heart making the chest accessible
- Potions refill 1 heart (red/blue) and ¼ magic bar (green/blue) and are default cost
Hard
- Magic Cape has had its magic consumption rate doubled
- Added two bottles to Casual/Minor Glitches and all four bottles in Major Glitches
- Increased the cost of shields to 2x rupees
- Only the Master Sword and the Tempered Sword are in the item pool (no Gold)
- A safety chest below Ganon containing Silver Arrows has been added
- Magic Powder no longer turns anti-faeries/bunny-spinner into faeries (bees!)
- 24 Heart Pieces (no Heart Containers)
- Blue Mail (no red Mail)
- Fighter’s Shield and Fire Shield (no Mirror Shield)
- No Cane of Byrna, ½ or ¼ Magic, Capacity Upgrades, Boomerangs or Bug Net
- Cane of Byrna cave has had the spike damage reduced to ¼ heart making the chest accessible
- Potions refill 5 hearts (red/blue) and ½ magic (green/blue) and are default cost
Logics
Major Glitches
- Crystals always drop while in the fake DW irrespective of conflicting pendants
- Swamp Palace water levels now work as per vanilla (no safety fix)
- The fake dark world now works as per vanilla
- Removed auto lamp cone everywhere except Sewers
- Agahnim 2 is always in Ganon’s Tower regardless of fake DW
Minor Glitches
- Removed auto lamp cone everywhere except Sewers
No Glitches (Casual)
- Pendants and crystals are now fully randomized between the 3 Light World and 7 Dark World dungeons
- The map correctly shows where pendants and crystals are located
- The arrow and bomb capacity upgrades are split over six +5 upgrades and one +10 upgrade (as per vanilla)
- You don’t get a bomb/arrow refill in addition to the maximum upgrade
- Bomb upgrades replaced “3 bombs” and Arrow upgrades replaced “10 Arrows”
- The 50 bomb and 70 arrow capacity upgrades have been removed (will feature in later versions)
- The Master Sword pedestal, Smithy and Fat Faerie are now regular item locations and the swords are in
the pool
- Master Sword pedestal: This gives you the item without changing your sword
- Smithy: He gives you his item in exchange for 10 rupees and skips the tempering process (switch)
- Fat Faerie: Mechanics have been overhauled as follows:
- Added 2 chests as item locations replacing Silver Arrows and Gold Sword
- Limited what you can throw to her to just bottles.
- Swords, shields and mails are progressive (e.g. Master → Tempered → Gold)
- Bosses can drop dungeon items (map, compasses, small keys and big keys) where the logic allows
- The bonk keys in Desert Palace and Ganon’s Tower are now regular item locations
- The freestanding small key in Tower of Hera is now a regular item location
- Re-added the key doors in Misery Mire and Ganon’s Tower
- Silver Arrows are part of the regular prize pool as an upgrade only (not a second copy of the bow)
- Pull prize packs (3 prizes) and enemy prize packs (56 prizes) have been merged into one larger pool
- The drop pool also includes the rupee crab (2 prizes), stunned enemies (1 prize) and saved fish (1
prize)
- Overworld bonk prizes (62 prizes) are randomized between themselves
- Enemy prize packs now randomizes both the enemies and the prizes
- The Book of Mudora translates the Hylian text at the Master Sword pedestal to tell you what the
item is
- It is not guaranteed to be found before the need to get the Master Sword pedestal item
- The zoom function of the map has been restored back to default behaviour
- The s+q menu is now in English!
- Lots and lots of text updates, translation to English and removal, including the opening credits
sequence!
- Link’s House can now contain the Fire Shield and Mirror Shield
- Link’s Uncle no longer gives you the Fighter’s Shield (also removed from his sprite) and it is part of
the item pool
- There is a 5% chance Link’s Uncle will tell you which part of the world contains the Pegasus Boots
- Master Sword icon has been removed from the map
- Chest game 2nd chest is no longer guaranteed 100 rupees
- Crystal dungeons always play DW dungeon music; pendant dungeons always play LW dungeon music
- The fake flippers safety fix has been removed from all versions
- The phantom lamp cone has been fixed (when you light a torch with Fire Rod without Lamp)
- The Smithy no longer has Mirror as a forced requirement as he will persist through s+q as per vanilla